![]() Unfortunately, since Starfield isn't set to release until November 11, 2022, we might have to wait until then to see more of the upcoming Elder Scrolls game. Having said that, we're still hoping that we'll hear more about The Elder Scrolls VI soon enough. Perhaps Microsoft recognizes that Bethesda's core competence is in delivering generational single-player games that define genres for years to come. Interestingly, Bethesda remains committed to single-player games after it was acquired by Microsoft earlier this year. In addition to The Elder Scrolls 6 and Starfield, Bethesda's next titles are mostly narrative-driven experiences such as Tango Gameworks' Ghsotwire: Tokyo, as well as MachineGames' Wolfenstein III and the untitled Indiana Jones game. If you take a look at Bethesda's docket, you'll see that Howard isn't lying. When asked during an IGN Unfiltered Podcast if Bethesda would continue working on multiplayer titles, Howard merely mentioned that the studio might continue experimenting in future titles but the primary focus is on single-player experiences. According to Todd Howard, the game is still being handled in terms of design. However, it appears that Bethesda is having none of it. Recently, The Telegraph spoke with Todd Howard where The Elder Scrolls 6 came up. It's easy to feel like every studio is working on a game with a multiplayer component these days. Howard then says at the end of the interview that he wants Elder Scrolls 6 to "stand up to the series as it has been in a really big, impactful way when it comes out." What's next for Bethesda? Starfield is Bethesda's first new IP in years. We do not doubt that Bethesda is still thinking about the fallout from Fallout 76 (get it?). In the same interview, Howard clarified that the studio wants to get things right. Because of this, the studio decided to risk pushing Elder Scrolls 6 back even further in favor of working on a new project.ĭon't worry though, Howard hasn't forgotten about Elder Scrolls at all. Once they'd finished working on Fallout 4, the team decided to work on Starfield because the team felt like "the when could be never" and Starfield would never become a thing. Howard explained that the team had always wanted to "do something else for a long time". Todd Howard explained in an interview with Kat Bailey from IGN that Starfield was a "now or never" type of project that started development as early as 2015. Howard sheds light on an Elder Scrolls-less world Howard just revealed that Bethesda has worked on Starfield since 2015 after Fallout 4.
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